Loc

A loc is a special script that is automatically created when a user is initialized and can be used to breach the associated user. A loc cannot be deleted or modified through architect commands. will show all locs as PUBLIC HIDDEN. The loc's security level is based on the locks that are loaded by the user.

Usually, when accessing a loc, you will be presented by locks. On tier 1 and 2 NPCs (and sometimes tier 3 NPCs), solving all locks will (or in the case of tier 3, has a chance to) cause the NPC to "pop", causing it to automatically transfer all GC and upgrades to your user if you have space then delete itself. With other locs, you will have to manually transfer GC and upgrades using an upgrade. You can use to find your own loc once you have initialized.

Like any other script, locs are made up of 2 parts: the user name and a combination of a loc suffix and 6 random characters. For example, could be a valid loc. The list of loc prefixes are as follows:
 * access
 * entry
 * extern
 * external
 * info
 * out
 * p
 * pub
 * pubinfo
 * public
 * pub_info