Policy:Spoilers

Our Spoiler Policy
Hackmud is, fundamentally, a puzzle game. Handing out solutions to puzzles doesn't help anyone solve a puzzle; it helps them bypass it. Our goal is to teach players how to solve puzzles, not how to bypass the puzzles by entering someone else's answer blindly. For this reason, the hackmud wiki has a policy against including information that would directly spoil the solutions to puzzles players are expected to solve. We are a wiki, not a walkthrough.

Contributors are encouraged to remove information from the wiki that could constitute puzzle spoilers.

What Is Considered a Spoiler?
Common spoilerific topics include, but are not necessarily limited to:
 * Most information about locks -- such as lists of answers, strategies for solving the lock, in-depth explanations of outputs or discussion about their synergy with other locks.
 * DATA_CHECK currently is an exception to this policy, because a game-provided script reveals precisely how it works. That script is now difficult-to-find, which can make DATA_CHECK unfair to new players. Additionally, the lock is intimately related to game lore, so avoiding all spoilers related to it would render the wiki pointless.
 * Information that can be used to solve NPC corporation scripts.
 * Any parts of events that can be used to obtain a tangible high-level gameplay advantage, with special care taken to avoid spoiling what the debris pieces from robovac_revolution_v3 are, or "the thing" from Trust's output.

Exceptions
Some information that is exempt from this policy:
 * Lock information that is revealed in the vLAN. EZ_21 is unlocked with, and . EZ_35 takes the digits 0 to 9; these 2 locks and their solutions are handed to the player by the game and are used for the purposes of examples in places on the wiki.
 * Outputs from solved events that do not provide a competitive advantage with respect to the core gameplay loop.

Story Spoilers
Our explanations of the in-game lore, while heavily laden in spoilers for the story itself, are left in as story elements are typically divulged through in-game events that, following their completion, either become inaccessible or the trailheads that are used to begin them fall out of visibility in-game. These events are also usually extreme undertakings for a solo player, as they typically require an extended community effort to solve. For this reason, we spoil story elements.