Tier

Tiers are a game mechanic in Hackmud that separates users into four different 'tiers' of system. Higher tier systems are typically able to do more than the previous tier, but invite additional risk to the user in question. The tier system is also used to distinguish NPC s based on their difficulty and possible rewards.

Uninitialized (Tier 0)
Upon exiting the vLAN, all systems start out as unitialized systems. Uninitialized systems are unable to use upgrades, cannot utilise BINMAT, cannot run player locs and can only hold a maximum of, however they are not exposed to any of the risks inherent in the higher tiers, such as an exposable loc. For this reason, some players elect to have at least one uninitialized user for running untrusted scripts.

There are no NPCs that could be classified as a tier 0 user.

Initializing to tier 1 costs.

Tier 1
Initializing to tier 1 allows the user to obtain upgrades, can hold a maximum of 32 upgrades at a time, can load a maximum of 8 upgrades at a time, and can only hold tier 1 upgrades. Tier 1 systems can hold a maximum of. The BINMAT fee for tier 1 users is.

Tier 1 systems are assigned a loc, which cannot be changed once it has been assigned. When a tier 1 system is breached, they are vulnerable to the PvP scripts and.

Initializing to tier 2 costs.

Tier 2
Initializing to tier 2 allows the user to hold a maximum of 64 upgrades at a time, load a maximum of 16 upgrades at a time, and can hold tier 2 upgrades. Tier 2 systems can hold a maximum of. The BINMAT fee for tier 2 users is

Tier 2 systems, in addition to the previous tier of vulnerabilities, become vulnerable to the PvP scripts, , , and. This means that GC can be stolen from users that are tier 2 or higher.

Initializing to tier 3 costs.

Tier 3
Initializing to tier 3 allows the user to hold a maximum of 128 upgrades at a time, load a maximum of 32 upgrades at a time, and can hold tier 3 upgrades. Tier 3 systems can hold a maximum of. The BINMAT fee for tier 3 users is.

Tier 3 systems, in addition to the previous tier of vulnerabilities, become vulnerable to the PvP script. This means that unloaded upgrades can be stolen from users that are tier 3 or higher.

Initializing to tier 4 costs.

Tier 4
Tier 4 is the final tier available to users. A tier 4 system can hold 256 upgrades at a time, can load 64 upgrades at a time and can hold every tier of upgrade. Tier 4 systems have no limit to the amount of GC they can hold, as the maximum is equal to the theoretical maximum amount of GC in the game. The BINMAT fee for tier 4 users is.

Currently, there are no additional PvP script vulnerabilities inherent in tier 4 users, however initializing to tier 4 means that the player has agreed to be introduced to any risks the tier may introduce in the future.