Lock

Locks are used by NPCs and players in order to protect their accounts. After a lock is successfully broken, the account is breached for a period of time, allowing the account to be manipulated using scripts which can transfer GC and steal information.

t1 Locks
The locks on t1 NPC accounts are relatively easy to figure out, and will not harm the user in any way. They will require a kernel hardline to be initiated (outside the vLAN), and they may contain multiple locks on the same account (I have seen up to 3 different locks being used).

Ez_21
The Ez_21 lock is one of the very first locks the player will encounter. It requires the ez_21 key and it will accept "open", "release" or "unlock" as the value to break the lock.

Ez_35
The Ez_35 lock is the second lock players will encounter while still in the vLAN. To unlock, it requires two keys: ez_35 and digit. Just like with the ez_21 lock, you will need to supply either "open", "release" or "unlock" for the first key, then you will need to provide a digit, which can range from 0 to 9 inclusive.

Ez_41
Ez_41 is the last in the ez range, and one which is not explained in the vLAN. To break, you will need two keys: ez_41 and ez_prime. The first key, like the other ez locks, requires "open", "release" or "unlock" , and the second key will be a random prime number from 0 to 100. Note that 0 and 1 are not considered prime numbers. For convenience the list of prime numbers up to 100 is: 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97.

c001
The c001 a new lock players will encounter outside the vLAN. It requires the c001 key and color_digit key (Note the American English spelling). The first key will accept one of 8 colors: "red", "blue" , "green" , "orange" , "yellow" , "cyan" , "purple" or "lime". The second key will require the number of letters in the color previously specified. For example if you had yellow, the color_digit key would be 6; if you had red it would be 3.

c002
The next in the c00 range, c002 is another lock new to players. It requires the c002 key and c002_complement key. Again, the first key will accept one of 8 colors: "red", "blue" , "green" , "orange" , "yellow" , "cyan" , "purple" or "lime". The second key requires a color complementing the first. Below is a table of complementing colors:

c003
Finally, the last in the c00 range is the c003 lock. This time it requires the c003 key, c003_triad_1 key and c003_triad_2 key. Once more the first key requires one of the following colors: "red", "blue" , "green" , "orange" , "yellow" , "cyan" , "purple" or "lime". The second and third keys will require colors in a triadic formation, respectively using the initial colour. The triadic combinations are as follows: